The Official News Service for Metaverse Empires.
Published on April 16, 2004 By Theoden of Rohan In Political Machine
I know...I know...the game is in first beta. But I have WinXP and I'm not trying to play multiplayer, so I should at least be able to see the map! The game crashes right after campaign setup for me.

Just tried again and it appears it only crashes if I try to be a Republican. Works just fine for being a Democrat.

I hope I will be able to play as a Republican soon...it really makes me sick to be John Kerry.

Comments (Page 1)
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on Apr 16, 2004
When you played as a Rep, did you change your opponent to be a Dem? We need to put in a check to prevent games where only one party is represented, so that may have caused the crash.

Otherwise, It'll take a bit more bug hunting.
on Apr 16, 2004
Actually, I only get the crash when I try to set up a George W. Bush/Forbes vs. Kerry/Al Gore scenario. Also just had a really nasty crash after I tried to get an endorsement! Oh, well....at least I did finally manage to get a Forbes/Bush Sr. vs. Kerry/Clinton game going. I'm a little bit happier that I'm at least a Republican!

So far, it's really a great concept! I'm really looking forward to future betas!
on Apr 16, 2004
Oh, bother...CTD when I tried W. Bush/Forbes vs. Kerry/Jackson. Not only did I not get a SmartException report, but my desktop wallpaper disappeared! Not sure what could be causing this CTD... Going to try again.
on Apr 17, 2004
I have found a crash on a speech I tried to make. I think it was gay marriage in California. Needless to say I am a Democrat.

Also, is it intentional that we cannot at this point design our own characters, or is that a bug?
on Apr 17, 2004
Also, why do I not see my name on here when I click on my name, but I see that Theoden does?
on Apr 19, 2004
Hmmm...I didn't even notice that ABT! Wow, it looks really weird having that donkey associated with my name. Wonder when the account info is slated to be complete?
on May 05, 2004
Apparently, if I get an AIM message while im playing, it crashes the game.
on May 05, 2004
You can design your own characters. Just edit the default and create a new one. You can pick their stats, what they look like, etc.
on May 07, 2004
I CTD when when the movies stop playing or if I click to skip the movies so I haven't even seen the game yet...

* OS: Win XP Home SP1
* Directx 9.0B
* Processor: AMD 64 3200+
* Motherboard: Asus K8V Deluxe
* Bios Rev: Version 1005
* Memory: 1 Gig Kingston 3500 (433MHz)
* Video Card: ATI Radeon 9800 Pro Cat 4.40
* Sound Card: SB Audigy 2 (latest non-beta drivers)
* Klipsch ProMedia 5.1 Surround System
* Sound settings utilizing 5.1 speakers and EAX 3
* Mitsubishi Diamond Pro 2060u - 22”
* Pioneer DVD-RW Drive
* Thrustmaster Afterburner II - Force Feedback
* Logitech Wingman Rumblepad gamepad – Force Feedback
* Logitech MX510 Gaming Mouse
on May 07, 2004
Hi Jeff! Good to see you around!

I'm having CTDs every time I try to start a game. I haven't yet been able to play this build yet. I keep hoping the next build will work better...
on May 08, 2004

Could you check your debug.err file?

also, could you install Smart Exception and send us the .cra file?

on May 12, 2004
Brad, sorry for not replying to this earlier...I was busy in RL and then I found the new beta available!

I've got Smart Exception installed, but I don't get a report when PM crashes. It just CTDs and that's it.

This build is a little bit better, but still not working on my machine. I can now get past the game setup screen (I couldn't even do that before!) but the first turn of the game I see a flash in the background of an error message. It just flashes and I don't get to see it, but the game freezes and I have to CTRL-ALT-DEL to get out. I wish I could see what that error message says when it flashes. I also wish I could get a report from Smart Exception for you.

I just checked and I do have a debug.err file! Here is the output:

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: LoadAllModelsInDirectory: No files matching mask *.mdl.
Debug Message: LoadAllModelsInDirectory: No files matching mask Gfx\*.mdl.
Debug Message: LoadAllModelsInDirectory: No files matching mask Setup\*.mdl.
Debug Message: Added fonts: font2 font1 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B
Debug Message: Initializing sound card.
Debug Message: No Event Music\*.mp3 files in current directory.
Debug Message: Create setup screens.
Debug Message: Parsing screens\MessageBox.ini
Debug Message: Parsing screens\OptionsWnd.ini
Debug Message: Parsing screens\TitleScreenWnd.ini
Debug Message: Parsing screens\JoinGameWnd.ini
Debug Message: Parsing screens\FantasySetupWnd.ini
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Parsing screens\GameSetupWnd.ini
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: EditFields
ASSERT ERROR in file \Projects\Pear\Source\memman.cpp at line 581.
Debug Message: Parsing screens\WorldSetupWnd.ini
Debug Message: Unhide opening menu.
Debug Message: Parsing screens\CandidateSetupWnd.ini
Debug Message: Set update timer.
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Parsing screens\CreateCandidateWnd.ini
Debug Message: Parsing screens\CandidatePortraitSelectWnd.ini
Debug Message: Parsing screens\MainUI.ini
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: EditFields
ASSERT ERROR in file \Projects\Pear\Source\memman.cpp at line 581.
Debug Message: Parsing screens\NewsWnd.ini
Debug Message: Parsing screens\ActivistPopupWnd.ini
Debug Message: Parsing screens\TVShowPopupWnd.ini
Debug Message: Parsing screens\EndorsementsWnd.ini
Debug Message: Parsing screens\SpecialInterestWnd.ini
Debug Message: Parsing screens\AssetsInfoWnd.ini
Debug Message: Parsing screens\StateDetailsWnd.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\CharacteristicListEntryWnd.ini
Debug Message: Parsing screens\TraitListEntry.ini
Debug Message: Parsing screens\TraitListEntry.ini
Debug Message: Parsing screens\TraitListEntry.ini
Debug Message: Parsing screens\CampaignWnd.ini
Debug Message: Parsing screens\InterviewWnd.ini
Debug Message: Parsing screens\NewspaperWnd.ini
Debug Message: Parsing screens\ElectionDayWnd.ini
Debug Message: Parsing screens\HeadquartersWnd.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\FundRaisingWnd.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CandidateListEntry.ini
Debug Message: Parsing screens\CreateAdWnd.ini
Debug Message: Parsing screens\ExitPollWnd.ini
*DEBUG ERROR: *** No edit field definitions for group passed to EditFieldsUpdate ***
Debug Message: ******* GameStarted *******


Hope this helps!
on May 12, 2004
By the way, I have a:

Gateway Pentium 4 1.80 GHz
256 MB RAM
WinXP ver 2002 Service Pack 1
Intel 82845G/GL/GE/PE/GV Graphics Controller (64MB) (set at Full Acceleration)
SoundMAX Digital Audio
on May 12, 2004
You should still have the .cra file on your computer. Thats the key file for us.
on May 12, 2004
Here is what is in my .cra file (mine wouldn't transmit, either):

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce4 MX 420
Application Exception code: C0000094 INT_DIVIDE_BY_ZERO
Crash Addr: 00403328 01:00002328 C:\Program Files\Stardock\Drengin.net\PolMachine\PolMachine.exe

Processor Registers (x86):
EAX:00005876
EBX:0EDB9460
ECX:D8767D01
EDX:00000000
ESI:00000000
EDI:00000098
CS:EIP:001B:00403328
SS:ESP:0023:0628FE2C EBP:0628FE34
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00403328 0628FE34 0001:00002328 C:\Program Files\Stardock\Drengin.net\PolMachine\PolMachine.exe
004040EE 0628FFB4 0001:000030EE C:\Program Files\Stardock\Drengin.net\PolMachine\PolMachine.exe
77E7D33B 0628FFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....


This crash occurs every time I start a game, and always on Turn 2 when my opponent lands in Florida.
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